1.
Green et al. (2017) raise two broad concerns with our two studies (Unsworth et al., 2015) showing little association between self-reported video-game experience and cogni[...]
2017 | Text | English | Faculty and Staff Works |
2.
Numerous recent studies seem to provide evidence for the general intellectual benefits of working memory training. In reviews of the training literature, Shipstead, Redic[...]
2013 | Text | English | Faculty and Staff Works |
3.
A latent-variable study examined whether verbal and visuospatial working memory (WM) capacity measures reflect a primarily domain-general construct by testing 236 partici[...]
2004 | Text | English | Faculty and Staff Works |
4.
The relations between video-game experience and cognitive abilities were examined in the current study. In two experiments, subjects performed a number of working memory,[...]
2015 | Text | English | Faculty and Staff Works |
5.
The authors agree with P. L. Ackerman, M. E. Beier, and M. O. Boyle (2005) that working memory capacity (WMC) is not isomorphic with general fluid intelligence (Gf) or re[...]
2005 | Text | English | Faculty and Staff Works |